Translate user prompts and comments to Dutch; delete unused weather log file

This commit is contained in:
vista-man
2025-01-28 09:39:02 +01:00
parent ac84255108
commit fc58a89ec8
5 changed files with 69 additions and 69 deletions

View File

@@ -16,39 +16,39 @@ class Program : Form
public Program()
{
// Initialize the random number to guess
// Initialiseer het te raden getal
numberToGuess = random.Next(1, 101);
// Set up the form
// Stel het formulier in
this.Text = "Gokspel";
this.Size = new System.Drawing.Size(300, 200);
// Create and add the prompt label
// Maak en voeg het promptlabel toe
Label promptLabel = new Label();
promptLabel.Text = "Raad het getal tussen 1 en 100:";
promptLabel.Location = new System.Drawing.Point(10, 20);
promptLabel.AutoSize = true;
this.Controls.Add(promptLabel);
// Create and add the input box
// Maak en voeg het invoervak toe
inputBox = new TextBox();
inputBox.Location = new System.Drawing.Point(10, 50);
this.Controls.Add(inputBox);
// Create and add the guess button
// Maak en voeg de gokknop toe
guessButton = new Button();
guessButton.Text = "Gok";
guessButton.Location = new System.Drawing.Point(10, 80);
guessButton.Click += new EventHandler(GuessButton_Click);
this.Controls.Add(guessButton);
// Create and add the result label
// Maak en voeg het resultaatlabel toe
resultLabel = new Label();
resultLabel.Location = new System.Drawing.Point(10, 110);
resultLabel.AutoSize = true;
this.Controls.Add(resultLabel);
// Create and add the restart button (initially hidden)
// Maak en voeg de herstartknop toe (aanvankelijk verborgen)
restartButton = new Button();
restartButton.Text = "Opnieuw";
restartButton.Location = new System.Drawing.Point(10, 140);
@@ -56,7 +56,7 @@ class Program : Form
restartButton.Visible = false;
this.Controls.Add(restartButton);
// Set up the confetti timer
// Stel de confetti-timer in
confettiTimer = new System.Windows.Forms.Timer();
confettiTimer.Interval = 30;
confettiTimer.Tick += new EventHandler(ConfettiTimer_Tick);
@@ -64,45 +64,46 @@ class Program : Form
private void GuessButton_Click(object sender, EventArgs e)
{
// Verwerk de gok van de gebruiker
int userGuess;
if (int.TryParse(inputBox.Text, out userGuess))
{
if (userGuess < numberToGuess)
{
resultLabel.Text = "Too low! Try again.";
resultLabel.Text = "Te laag! Probeer opnieuw.";
}
else if (userGuess > numberToGuess)
{
resultLabel.Text = "Too high! Try again.";
resultLabel.Text = "Te hoog! Probeer opnieuw.";
}
else
{
resultLabel.Text = "Congratulations! You guessed the correct number.";
resultLabel.Text = "Gefeliciteerd! Je hebt het juiste getal geraden.";
StartConfetti();
restartButton.Visible = true; // Show the restart button
restartButton.Visible = true; // Toon de herstartknop
}
}
else
{
resultLabel.Text = "Invalid input. Please enter a number.";
resultLabel.Text = "Ongeldige invoer. Voer een getal in.";
}
}
private void RestartButton_Click(object sender, EventArgs e)
{
// Reset the game
// Reset het spel
numberToGuess = random.Next(1, 101);
resultLabel.Text = "";
inputBox.Text = "";
confettiList.Clear();
confettiTimer.Stop();
restartButton.Visible = false; // Hide the restart button
restartButton.Visible = false; // Verberg de herstartknop
this.Invalidate();
}
private void StartConfetti()
{
// Initialize confetti
// Initialiseer confetti
confettiList.Clear();
for (int i = 0; i < 100; i++)
{
@@ -113,7 +114,7 @@ class Program : Form
private void ConfettiTimer_Tick(object sender, EventArgs e)
{
// Update confetti positions
// Update de posities van de confetti
for (int i = 0; i < confettiList.Count; i++)
{
confettiList[i].Update();
@@ -124,7 +125,7 @@ class Program : Form
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
// Draw confetti
// Teken de confetti
foreach (var confetti in confettiList)
{
e.Graphics.FillEllipse(new SolidBrush(confetti.Color), confetti.Position.X, confetti.Position.Y, confetti.Size, confetti.Size);
@@ -134,6 +135,7 @@ class Program : Form
[STAThread]
static void Main()
{
// Start de applicatie
Application.EnableVisualStyles();
Application.Run(new Program());
}
@@ -149,7 +151,7 @@ class Confetti
public Confetti(Random random, Size clientSize)
{
// Initialize confetti properties
// Initialiseer de eigenschappen van de confetti
Position = new PointF(random.Next(clientSize.Width), random.Next(clientSize.Height));
SpeedY = (float)(random.NextDouble() * 2 + 1);
SpeedX = (float)(random.NextDouble() * 2 - 1);
@@ -159,8 +161,8 @@ class Confetti
public void Update()
{
// Update confetti position and apply gravity
// Update de positie van de confetti en pas zwaartekracht toe
Position = new PointF(Position.X + SpeedX, Position.Y + SpeedY);
SpeedY += 0.1f; // gravity effect
SpeedY += 0.1f; // zwaartekracht effect
}
}