mirror of
https://github.com/Alvin-Zilverstand/ict-algemeen-opdrachten.git
synced 2026-03-06 11:06:59 +01:00
Translate user prompts and comments to Dutch; delete unused weather log file
This commit is contained in:
@@ -3,24 +3,23 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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// Class representing a bank account
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class Bankrekening
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{
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public string Rekeningnummer { get; }
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private decimal saldo;
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private List<Transactie> transacties;
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// Constructor to initialize account number and starting balance
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public Bankrekening(string rekeningnummer, decimal beginsaldo)
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{
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// Initialiseer rekeningnummer en beginsaldo
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Rekeningnummer = rekeningnummer;
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saldo = beginsaldo;
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transacties = new List<Transactie>();
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}
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// Method to deposit money into the account with a description
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public void Storten(decimal bedrag, string beschrijving)
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{
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// Stort geld op de rekening met een beschrijving
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if (bedrag > 0)
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{
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saldo += bedrag;
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@@ -28,13 +27,13 @@ class Bankrekening
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}
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else
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{
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throw new ArgumentException("The amount must be positive.");
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throw new ArgumentException("Het bedrag moet positief zijn.");
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}
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}
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// Method to withdraw money from the account with a description
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public void Opnemen(decimal bedrag, string beschrijving)
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{
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// Neem geld op van de rekening met een beschrijving
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if (bedrag > 0 && bedrag <= saldo)
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{
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saldo -= bedrag;
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@@ -42,40 +41,38 @@ class Bankrekening
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}
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else
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{
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throw new ArgumentException("Insufficient balance or invalid amount.");
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throw new ArgumentException("Onvoldoende saldo of ongeldig bedrag.");
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}
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}
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// Method to check the current balance
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public decimal ControleerSaldo()
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{
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// Controleer het huidige saldo
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return saldo;
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}
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// Method to get the transaction history
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public List<Transactie> GetTransactieGeschiedenis()
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{
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// Haal de transactiegeschiedenis op
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return transacties;
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}
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}
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// Class representing a transaction
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class Transactie
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{
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public decimal Bedrag { get; }
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public string Beschrijving { get; }
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public DateTime Datum { get; }
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// Constructor to initialize transaction details
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public Transactie(decimal bedrag, string beschrijving)
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{
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// Initialiseer transactiegegevens
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Bedrag = bedrag;
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Beschrijving = beschrijving;
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Datum = DateTime.Now;
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}
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}
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// Main form for the application
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public class MainForm : Form
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{
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private Bankrekening mijnRekening;
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@@ -86,9 +83,9 @@ public class MainForm : Form
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private Button opnemenButton;
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private Button transactieGeschiedenisButton;
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// Constructor to initialize the form and its controls
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public MainForm()
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{
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// Initialiseer de GUI-componenten
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mijnRekening = new Bankrekening("NL01BANK0123456789", 1000);
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saldoLabel = new Label()
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@@ -111,7 +108,7 @@ public class MainForm : Form
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BackColor = Color.White,
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ForeColor = Color.Black,
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BorderStyle = BorderStyle.FixedSingle,
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PlaceholderText = "Amount"
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PlaceholderText = "Bedrag"
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};
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beschrijvingTextBox = new TextBox()
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{
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@@ -122,11 +119,11 @@ public class MainForm : Form
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BackColor = Color.White,
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ForeColor = Color.Black,
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BorderStyle = BorderStyle.FixedSingle,
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PlaceholderText = "Description"
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PlaceholderText = "Beschrijving"
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};
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stortenButton = new Button()
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{
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Text = "Deposit",
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Text = "Storten",
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Top = 140,
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Left = 20,
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Width = 260,
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@@ -138,7 +135,7 @@ public class MainForm : Form
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};
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opnemenButton = new Button()
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{
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Text = "Withdraw",
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Text = "Opnemen",
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Top = 200,
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Left = 20,
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Width = 260,
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@@ -150,7 +147,7 @@ public class MainForm : Form
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};
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transactieGeschiedenisButton = new Button()
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{
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Text = "Transaction History",
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Text = "Transactiegeschiedenis",
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Top = 260,
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Left = 20,
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Width = 260,
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@@ -172,15 +169,15 @@ public class MainForm : Form
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Controls.Add(opnemenButton);
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Controls.Add(transactieGeschiedenisButton);
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Text = "Bank Account Management";
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Text = "Bankrekening Beheer";
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Size = new Size(320, 380);
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StartPosition = FormStartPosition.CenterScreen;
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BackColor = Color.White;
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}
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// Event handler for deposit button click
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private void StortenButton_Click(object sender, EventArgs e)
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{
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// Verwerk de storting
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try
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{
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decimal bedrag = decimal.Parse(bedragTextBox.Text);
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@@ -194,9 +191,9 @@ public class MainForm : Form
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}
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}
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// Event handler for withdraw button click
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private void OpnemenButton_Click(object sender, EventArgs e)
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{
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// Verwerk de opname
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try
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{
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decimal bedrag = decimal.Parse(bedragTextBox.Text);
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@@ -210,12 +207,12 @@ public class MainForm : Form
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}
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}
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// Event handler for transaction history button click
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private void TransactieGeschiedenisButton_Click(object sender, EventArgs e)
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{
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// Toon de transactiegeschiedenis
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var transactieGeschiedenis = mijnRekening.GetTransactieGeschiedenis();
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string geschiedenis = "Transaction History:\n";
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geschiedenis += "Date\t\tDescription\t\tAmount\n";
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string geschiedenis = "Transactiegeschiedenis:\n";
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geschiedenis += "Datum\t\tBeschrijving\t\tBedrag\n";
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geschiedenis += "---------------------------------------------\n";
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foreach (var transactie in transactieGeschiedenis)
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{
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@@ -225,16 +222,16 @@ public class MainForm : Form
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}
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}
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// Main program class
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class Program
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{
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static void Main()
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{
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// Start de applicatie
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var mijnRekening = new Bankrekening("NL01BANK0123456789", 1000);
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mijnRekening.Storten(100.00m, "Initial deposit");
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mijnRekening.Opnemen(50.00m, "ATM withdrawal");
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Console.WriteLine("Transaction History:");
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Console.WriteLine("Transactiegeschiedenis:");
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foreach (var transactie in mijnRekening.GetTransactieGeschiedenis())
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{
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Console.WriteLine($"{transactie.Datum}: {transactie.Beschrijving} - {transactie.Bedrag:C}");
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@@ -4,21 +4,21 @@ class Program
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{
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static void Main(string[] args)
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{
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// Ask the user to enter the first number
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Console.WriteLine("Enter the first number:");
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// Vraag de gebruiker om het eerste getal in te voeren
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Console.WriteLine("Voer het eerste getal in:");
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double num1 = Convert.ToDouble(Console.ReadLine());
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// Ask the user to enter an operator (+, -, *, /)
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Console.WriteLine("Enter an operator (+, -, *, /):");
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// Vraag de gebruiker om een operator in te voeren (+, -, *, /)
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Console.WriteLine("Voer een operator in (+, -, *, /):");
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string op = Console.ReadLine();
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// Ask the user to enter the second number
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Console.WriteLine("Enter the second number:");
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// Vraag de gebruiker om het tweede getal in te voeren
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Console.WriteLine("Voer het tweede getal in:");
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double num2 = Convert.ToDouble(Console.ReadLine());
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double result = 0;
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// Perform the operation based on the entered operator
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// Voer de bewerking uit op basis van de ingevoerde operator
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switch (op)
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{
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case "+":
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@@ -37,18 +37,18 @@ class Program
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}
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else
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{
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// Display an error message if attempting to divide by zero
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Console.WriteLine("Cannot divide by zero.");
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// Toon een foutmelding bij poging tot delen door nul
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Console.WriteLine("Kan niet delen door nul.");
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return;
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}
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break;
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default:
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// Display an error message if the entered operator is invalid
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Console.WriteLine("Invalid operator.");
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// Toon een foutmelding bij een ongeldige operator
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Console.WriteLine("Ongeldige operator.");
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return;
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}
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// Display the result of the calculation
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Console.WriteLine("The result is: " + result);
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// Toon het resultaat van de berekening
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Console.WriteLine("Het resultaat is: " + result);
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}
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}
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@@ -16,39 +16,39 @@ class Program : Form
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public Program()
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{
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// Initialize the random number to guess
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// Initialiseer het te raden getal
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numberToGuess = random.Next(1, 101);
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// Set up the form
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// Stel het formulier in
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this.Text = "Gokspel";
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this.Size = new System.Drawing.Size(300, 200);
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// Create and add the prompt label
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// Maak en voeg het promptlabel toe
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Label promptLabel = new Label();
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promptLabel.Text = "Raad het getal tussen 1 en 100:";
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promptLabel.Location = new System.Drawing.Point(10, 20);
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promptLabel.AutoSize = true;
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this.Controls.Add(promptLabel);
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// Create and add the input box
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// Maak en voeg het invoervak toe
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inputBox = new TextBox();
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inputBox.Location = new System.Drawing.Point(10, 50);
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this.Controls.Add(inputBox);
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// Create and add the guess button
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// Maak en voeg de gokknop toe
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guessButton = new Button();
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guessButton.Text = "Gok";
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guessButton.Location = new System.Drawing.Point(10, 80);
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guessButton.Click += new EventHandler(GuessButton_Click);
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this.Controls.Add(guessButton);
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// Create and add the result label
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// Maak en voeg het resultaatlabel toe
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resultLabel = new Label();
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resultLabel.Location = new System.Drawing.Point(10, 110);
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resultLabel.AutoSize = true;
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this.Controls.Add(resultLabel);
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// Create and add the restart button (initially hidden)
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// Maak en voeg de herstartknop toe (aanvankelijk verborgen)
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restartButton = new Button();
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restartButton.Text = "Opnieuw";
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restartButton.Location = new System.Drawing.Point(10, 140);
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@@ -56,7 +56,7 @@ class Program : Form
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restartButton.Visible = false;
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this.Controls.Add(restartButton);
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// Set up the confetti timer
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// Stel de confetti-timer in
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confettiTimer = new System.Windows.Forms.Timer();
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confettiTimer.Interval = 30;
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confettiTimer.Tick += new EventHandler(ConfettiTimer_Tick);
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@@ -64,45 +64,46 @@ class Program : Form
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private void GuessButton_Click(object sender, EventArgs e)
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{
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// Verwerk de gok van de gebruiker
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int userGuess;
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if (int.TryParse(inputBox.Text, out userGuess))
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{
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if (userGuess < numberToGuess)
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{
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resultLabel.Text = "Too low! Try again.";
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resultLabel.Text = "Te laag! Probeer opnieuw.";
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}
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else if (userGuess > numberToGuess)
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{
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resultLabel.Text = "Too high! Try again.";
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resultLabel.Text = "Te hoog! Probeer opnieuw.";
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}
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else
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{
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resultLabel.Text = "Congratulations! You guessed the correct number.";
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resultLabel.Text = "Gefeliciteerd! Je hebt het juiste getal geraden.";
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StartConfetti();
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restartButton.Visible = true; // Show the restart button
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restartButton.Visible = true; // Toon de herstartknop
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}
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}
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else
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{
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resultLabel.Text = "Invalid input. Please enter a number.";
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resultLabel.Text = "Ongeldige invoer. Voer een getal in.";
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}
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}
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private void RestartButton_Click(object sender, EventArgs e)
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{
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// Reset the game
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// Reset het spel
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numberToGuess = random.Next(1, 101);
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resultLabel.Text = "";
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inputBox.Text = "";
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confettiList.Clear();
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confettiTimer.Stop();
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restartButton.Visible = false; // Hide the restart button
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restartButton.Visible = false; // Verberg de herstartknop
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this.Invalidate();
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}
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private void StartConfetti()
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{
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// Initialize confetti
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// Initialiseer confetti
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confettiList.Clear();
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for (int i = 0; i < 100; i++)
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{
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@@ -113,7 +114,7 @@ class Program : Form
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private void ConfettiTimer_Tick(object sender, EventArgs e)
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{
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// Update confetti positions
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// Update de posities van de confetti
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for (int i = 0; i < confettiList.Count; i++)
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{
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confettiList[i].Update();
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@@ -124,7 +125,7 @@ class Program : Form
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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// Draw confetti
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// Teken de confetti
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foreach (var confetti in confettiList)
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{
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e.Graphics.FillEllipse(new SolidBrush(confetti.Color), confetti.Position.X, confetti.Position.Y, confetti.Size, confetti.Size);
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@@ -134,6 +135,7 @@ class Program : Form
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[STAThread]
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static void Main()
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{
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// Start de applicatie
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Application.EnableVisualStyles();
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Application.Run(new Program());
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}
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@@ -149,7 +151,7 @@ class Confetti
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public Confetti(Random random, Size clientSize)
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{
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// Initialize confetti properties
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// Initialiseer de eigenschappen van de confetti
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Position = new PointF(random.Next(clientSize.Width), random.Next(clientSize.Height));
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SpeedY = (float)(random.NextDouble() * 2 + 1);
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SpeedX = (float)(random.NextDouble() * 2 - 1);
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@@ -159,8 +161,8 @@ class Confetti
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public void Update()
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{
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// Update confetti position and apply gravity
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// Update de positie van de confetti en pas zwaartekracht toe
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Position = new PointF(Position.X + SpeedX, Position.Y + SpeedY);
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SpeedY += 0.1f; // gravity effect
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SpeedY += 0.1f; // zwaartekracht effect
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}
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}
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@@ -15,8 +15,9 @@ namespace DictionaryApp
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public Program()
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{
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// Initialiseer de GUI-componenten
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wordTextBox = new TextBox { Left = 50, Top = 20, Width = 200 };
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searchButton = new Button { Text = "Search", Left = 260, Top = 20, Width = 100 };
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searchButton = new Button { Text = "Zoek", Left = 260, Top = 20, Width = 100 };
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meaningTextBox = new TextBox { Left = 50, Top = 60, Width = 310, Height = 200, Multiline = true, ScrollBars = ScrollBars.Vertical, ReadOnly = true };
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searchButton.Click += new EventHandler(SearchButton_Click);
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@@ -27,42 +28,45 @@ namespace DictionaryApp
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Controls.Add(searchButton);
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Controls.Add(meaningTextBox);
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Text = "Dictionary";
|
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Text = "Woordenboek";
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Size = new System.Drawing.Size(400, 300);
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}
|
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|
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private void Form_Resize(object? sender, EventArgs e)
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{
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// Pas de grootte van het tekstvak aan bij het wijzigen van de grootte van het formulier
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meaningTextBox.Width = this.ClientSize.Width - 100;
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meaningTextBox.Height = this.ClientSize.Height - 100;
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}
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private void WordTextBox_KeyDown(object? sender, KeyEventArgs e)
|
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{
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// Zoek bij het indrukken van de Enter-toets
|
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if (e.KeyCode == Keys.Enter)
|
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{
|
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SearchButton_Click(this, new EventArgs());
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e.SuppressKeyPress = true; // Prevent the beep sound on Enter key press
|
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e.SuppressKeyPress = true; // Voorkom het piepgeluid bij het indrukken van de Enter-toets
|
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}
|
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}
|
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|
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private async void SearchButton_Click(object? sender, EventArgs e)
|
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{
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// Haal de betekenis van het woord op van de API
|
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string word = wordTextBox.Text;
|
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string? meaning = await GetMeaningFromApi(word);
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meaningTextBox.Text = meaning ?? "Meaning not found.";
|
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meaningTextBox.Text = meaning ?? "Betekenis niet gevonden.";
|
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}
|
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|
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private async Task<string?> GetMeaningFromApi(string word)
|
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{
|
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try
|
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{
|
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// Maak een verzoek naar de woordenboek-API
|
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string apiUrl = $"https://api.dictionaryapi.dev/api/v2/entries/en/{word}";
|
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HttpResponseMessage response = await client.GetAsync(apiUrl);
|
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response.EnsureSuccessStatusCode();
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string responseBody = await response.Content.ReadAsStringAsync();
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// Parse the responseBody to extract the meaning
|
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// This is a simplified example, you may need to adjust the parsing based on the actual API response format
|
||||
// Parse de JSON-respons om de betekenis te extraheren
|
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var json = System.Text.Json.JsonDocument.Parse(responseBody);
|
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var meaning = json.RootElement[0].GetProperty("meanings")[0].GetProperty("definitions")[0].GetProperty("definition").GetString();
|
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return meaning;
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||||
@@ -76,6 +80,7 @@ namespace DictionaryApp
|
||||
[STAThread]
|
||||
public static void Main()
|
||||
{
|
||||
// Start de applicatie
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Program());
|
||||
|
||||
Reference in New Issue
Block a user