Refactor bank account and calculator code with improved comments and English translations

This commit is contained in:
vista-man
2025-01-27 20:14:28 +01:00
parent bbcbef3d2f
commit ef1b5f2420
3 changed files with 54 additions and 18 deletions

View File

@@ -16,31 +16,39 @@ class Program : Form
public Program()
{
// Initialize the random number to guess
numberToGuess = random.Next(1, 101);
// Set up the form
this.Text = "Gokspel";
this.Size = new System.Drawing.Size(300, 200);
// Create and add the prompt label
Label promptLabel = new Label();
promptLabel.Text = "Raad het getal tussen 1 en 100:";
promptLabel.Location = new System.Drawing.Point(10, 20);
promptLabel.AutoSize = true;
this.Controls.Add(promptLabel);
// Create and add the input box
inputBox = new TextBox();
inputBox.Location = new System.Drawing.Point(10, 50);
this.Controls.Add(inputBox);
// Create and add the guess button
guessButton = new Button();
guessButton.Text = "Gok";
guessButton.Location = new System.Drawing.Point(10, 80);
guessButton.Click += new EventHandler(GuessButton_Click);
this.Controls.Add(guessButton);
// Create and add the result label
resultLabel = new Label();
resultLabel.Location = new System.Drawing.Point(10, 110);
resultLabel.AutoSize = true;
this.Controls.Add(resultLabel);
// Create and add the restart button (initially hidden)
restartButton = new Button();
restartButton.Text = "Opnieuw";
restartButton.Location = new System.Drawing.Point(10, 140);
@@ -48,6 +56,7 @@ class Program : Form
restartButton.Visible = false;
this.Controls.Add(restartButton);
// Set up the confetti timer
confettiTimer = new System.Windows.Forms.Timer();
confettiTimer.Interval = 30;
confettiTimer.Tick += new EventHandler(ConfettiTimer_Tick);
@@ -60,38 +69,40 @@ class Program : Form
{
if (userGuess < numberToGuess)
{
resultLabel.Text = "Te laag! Probeer opnieuw.";
resultLabel.Text = "Too low! Try again.";
}
else if (userGuess > numberToGuess)
{
resultLabel.Text = "Te hoog! Probeer opnieuw.";
resultLabel.Text = "Too high! Try again.";
}
else
{
resultLabel.Text = "Gefeliciteerd! Je hebt het juiste getal geraden.";
resultLabel.Text = "Congratulations! You guessed the correct number.";
StartConfetti();
restartButton.Visible = true;
restartButton.Visible = true; // Show the restart button
}
}
else
{
resultLabel.Text = "Ongeldige invoer. Voer een getal in.";
resultLabel.Text = "Invalid input. Please enter a number.";
}
}
private void RestartButton_Click(object sender, EventArgs e)
{
// Reset the game
numberToGuess = random.Next(1, 101);
resultLabel.Text = "";
inputBox.Text = "";
confettiList.Clear();
confettiTimer.Stop();
restartButton.Visible = false;
restartButton.Visible = false; // Hide the restart button
this.Invalidate();
}
private void StartConfetti()
{
// Initialize confetti
confettiList.Clear();
for (int i = 0; i < 100; i++)
{
@@ -102,6 +113,7 @@ class Program : Form
private void ConfettiTimer_Tick(object sender, EventArgs e)
{
// Update confetti positions
for (int i = 0; i < confettiList.Count; i++)
{
confettiList[i].Update();
@@ -112,6 +124,7 @@ class Program : Form
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
// Draw confetti
foreach (var confetti in confettiList)
{
e.Graphics.FillEllipse(new SolidBrush(confetti.Color), confetti.Position.X, confetti.Position.Y, confetti.Size, confetti.Size);
@@ -136,6 +149,7 @@ class Confetti
public Confetti(Random random, Size clientSize)
{
// Initialize confetti properties
Position = new PointF(random.Next(clientSize.Width), random.Next(clientSize.Height));
SpeedY = (float)(random.NextDouble() * 2 + 1);
SpeedX = (float)(random.NextDouble() * 2 - 1);
@@ -145,7 +159,8 @@ class Confetti
public void Update()
{
// Update confetti position and apply gravity
Position = new PointF(Position.X + SpeedX, Position.Y + SpeedY);
SpeedY += 0.1f;
SpeedY += 0.1f; // gravity effect
}
}