mirror of
https://github.com/Alvin-Zilverstand/ict-algemeen-opdrachten.git
synced 2026-03-06 02:57:05 +01:00
Refactor bank account and calculator code with improved comments and English translations
This commit is contained in:
@@ -3,12 +3,14 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
|
||||
// Class representing a bank account
|
||||
class Bankrekening
|
||||
{
|
||||
public string Rekeningnummer { get; }
|
||||
private decimal saldo;
|
||||
private List<Transactie> transacties;
|
||||
|
||||
// Constructor to initialize account number and starting balance
|
||||
public Bankrekening(string rekeningnummer, decimal beginsaldo)
|
||||
{
|
||||
Rekeningnummer = rekeningnummer;
|
||||
@@ -16,6 +18,7 @@ class Bankrekening
|
||||
transacties = new List<Transactie>();
|
||||
}
|
||||
|
||||
// Method to deposit money into the account with a description
|
||||
public void Storten(decimal bedrag, string beschrijving)
|
||||
{
|
||||
if (bedrag > 0)
|
||||
@@ -25,10 +28,11 @@ class Bankrekening
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException("Het bedrag moet positief zijn.");
|
||||
throw new ArgumentException("The amount must be positive.");
|
||||
}
|
||||
}
|
||||
|
||||
// Method to withdraw money from the account with a description
|
||||
public void Opnemen(decimal bedrag, string beschrijving)
|
||||
{
|
||||
if (bedrag > 0 && bedrag <= saldo)
|
||||
@@ -38,27 +42,31 @@ class Bankrekening
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException("Onvoldoende saldo of ongeldig bedrag.");
|
||||
throw new ArgumentException("Insufficient balance or invalid amount.");
|
||||
}
|
||||
}
|
||||
|
||||
// Method to check the current balance
|
||||
public decimal ControleerSaldo()
|
||||
{
|
||||
return saldo;
|
||||
}
|
||||
|
||||
// Method to get the transaction history
|
||||
public List<Transactie> GetTransactieGeschiedenis()
|
||||
{
|
||||
return transacties;
|
||||
}
|
||||
}
|
||||
|
||||
// Class representing a transaction
|
||||
class Transactie
|
||||
{
|
||||
public decimal Bedrag { get; }
|
||||
public string Beschrijving { get; }
|
||||
public DateTime Datum { get; }
|
||||
|
||||
// Constructor to initialize transaction details
|
||||
public Transactie(decimal bedrag, string beschrijving)
|
||||
{
|
||||
Bedrag = bedrag;
|
||||
@@ -67,6 +75,7 @@ class Transactie
|
||||
}
|
||||
}
|
||||
|
||||
// Main form for the application
|
||||
public class MainForm : Form
|
||||
{
|
||||
private Bankrekening mijnRekening;
|
||||
@@ -77,6 +86,7 @@ public class MainForm : Form
|
||||
private Button opnemenButton;
|
||||
private Button transactieGeschiedenisButton;
|
||||
|
||||
// Constructor to initialize the form and its controls
|
||||
public MainForm()
|
||||
{
|
||||
mijnRekening = new Bankrekening("NL01BANK0123456789", 1000);
|
||||
@@ -101,7 +111,7 @@ public class MainForm : Form
|
||||
BackColor = Color.White,
|
||||
ForeColor = Color.Black,
|
||||
BorderStyle = BorderStyle.FixedSingle,
|
||||
PlaceholderText = "Aantal"
|
||||
PlaceholderText = "Amount"
|
||||
};
|
||||
beschrijvingTextBox = new TextBox()
|
||||
{
|
||||
@@ -112,11 +122,11 @@ public class MainForm : Form
|
||||
BackColor = Color.White,
|
||||
ForeColor = Color.Black,
|
||||
BorderStyle = BorderStyle.FixedSingle,
|
||||
PlaceholderText = "Beschrijving"
|
||||
PlaceholderText = "Description"
|
||||
};
|
||||
stortenButton = new Button()
|
||||
{
|
||||
Text = "Storten",
|
||||
Text = "Deposit",
|
||||
Top = 140,
|
||||
Left = 20,
|
||||
Width = 260,
|
||||
@@ -128,7 +138,7 @@ public class MainForm : Form
|
||||
};
|
||||
opnemenButton = new Button()
|
||||
{
|
||||
Text = "Opnemen",
|
||||
Text = "Withdraw",
|
||||
Top = 200,
|
||||
Left = 20,
|
||||
Width = 260,
|
||||
@@ -140,7 +150,7 @@ public class MainForm : Form
|
||||
};
|
||||
transactieGeschiedenisButton = new Button()
|
||||
{
|
||||
Text = "Transactiegeschiedenis",
|
||||
Text = "Transaction History",
|
||||
Top = 260,
|
||||
Left = 20,
|
||||
Width = 260,
|
||||
@@ -162,12 +172,13 @@ public class MainForm : Form
|
||||
Controls.Add(opnemenButton);
|
||||
Controls.Add(transactieGeschiedenisButton);
|
||||
|
||||
Text = "Bankrekening Beheer";
|
||||
Text = "Bank Account Management";
|
||||
Size = new Size(320, 380);
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
BackColor = Color.White;
|
||||
}
|
||||
|
||||
// Event handler for deposit button click
|
||||
private void StortenButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
@@ -183,6 +194,7 @@ public class MainForm : Form
|
||||
}
|
||||
}
|
||||
|
||||
// Event handler for withdraw button click
|
||||
private void OpnemenButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
@@ -198,11 +210,12 @@ public class MainForm : Form
|
||||
}
|
||||
}
|
||||
|
||||
// Event handler for transaction history button click
|
||||
private void TransactieGeschiedenisButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
var transactieGeschiedenis = mijnRekening.GetTransactieGeschiedenis();
|
||||
string geschiedenis = "Transactiegeschiedenis:\n";
|
||||
geschiedenis += "Datum\t\tBeschrijving\t\tBedrag\n";
|
||||
string geschiedenis = "Transaction History:\n";
|
||||
geschiedenis += "Date\t\tDescription\t\tAmount\n";
|
||||
geschiedenis += "---------------------------------------------\n";
|
||||
foreach (var transactie in transactieGeschiedenis)
|
||||
{
|
||||
@@ -212,6 +225,7 @@ public class MainForm : Form
|
||||
}
|
||||
}
|
||||
|
||||
// Main program class
|
||||
class Program
|
||||
{
|
||||
static void Main()
|
||||
@@ -220,7 +234,7 @@ class Program
|
||||
mijnRekening.Storten(100.00m, "Initial deposit");
|
||||
mijnRekening.Opnemen(50.00m, "ATM withdrawal");
|
||||
|
||||
Console.WriteLine("Transactiegeschiedenis:");
|
||||
Console.WriteLine("Transaction History:");
|
||||
foreach (var transactie in mijnRekening.GetTransactieGeschiedenis())
|
||||
{
|
||||
Console.WriteLine($"{transactie.Datum}: {transactie.Beschrijving} - {transactie.Bedrag:C}");
|
||||
|
||||
@@ -4,17 +4,21 @@ class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
// Ask the user to enter the first number
|
||||
Console.WriteLine("Enter the first number:");
|
||||
double num1 = Convert.ToDouble(Console.ReadLine());
|
||||
|
||||
// Ask the user to enter an operator (+, -, *, /)
|
||||
Console.WriteLine("Enter an operator (+, -, *, /):");
|
||||
string op = Console.ReadLine();
|
||||
|
||||
// Ask the user to enter the second number
|
||||
Console.WriteLine("Enter the second number:");
|
||||
double num2 = Convert.ToDouble(Console.ReadLine());
|
||||
|
||||
double result = 0;
|
||||
|
||||
// Perform the operation based on the entered operator
|
||||
switch (op)
|
||||
{
|
||||
case "+":
|
||||
@@ -33,15 +37,18 @@ class Program
|
||||
}
|
||||
else
|
||||
{
|
||||
// Display an error message if attempting to divide by zero
|
||||
Console.WriteLine("Cannot divide by zero.");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
// Display an error message if the entered operator is invalid
|
||||
Console.WriteLine("Invalid operator.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Display the result of the calculation
|
||||
Console.WriteLine("The result is: " + result);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,31 +16,39 @@ class Program : Form
|
||||
|
||||
public Program()
|
||||
{
|
||||
// Initialize the random number to guess
|
||||
numberToGuess = random.Next(1, 101);
|
||||
|
||||
// Set up the form
|
||||
this.Text = "Gokspel";
|
||||
this.Size = new System.Drawing.Size(300, 200);
|
||||
|
||||
// Create and add the prompt label
|
||||
Label promptLabel = new Label();
|
||||
promptLabel.Text = "Raad het getal tussen 1 en 100:";
|
||||
promptLabel.Location = new System.Drawing.Point(10, 20);
|
||||
promptLabel.AutoSize = true;
|
||||
this.Controls.Add(promptLabel);
|
||||
|
||||
// Create and add the input box
|
||||
inputBox = new TextBox();
|
||||
inputBox.Location = new System.Drawing.Point(10, 50);
|
||||
this.Controls.Add(inputBox);
|
||||
|
||||
// Create and add the guess button
|
||||
guessButton = new Button();
|
||||
guessButton.Text = "Gok";
|
||||
guessButton.Location = new System.Drawing.Point(10, 80);
|
||||
guessButton.Click += new EventHandler(GuessButton_Click);
|
||||
this.Controls.Add(guessButton);
|
||||
|
||||
// Create and add the result label
|
||||
resultLabel = new Label();
|
||||
resultLabel.Location = new System.Drawing.Point(10, 110);
|
||||
resultLabel.AutoSize = true;
|
||||
this.Controls.Add(resultLabel);
|
||||
|
||||
// Create and add the restart button (initially hidden)
|
||||
restartButton = new Button();
|
||||
restartButton.Text = "Opnieuw";
|
||||
restartButton.Location = new System.Drawing.Point(10, 140);
|
||||
@@ -48,6 +56,7 @@ class Program : Form
|
||||
restartButton.Visible = false;
|
||||
this.Controls.Add(restartButton);
|
||||
|
||||
// Set up the confetti timer
|
||||
confettiTimer = new System.Windows.Forms.Timer();
|
||||
confettiTimer.Interval = 30;
|
||||
confettiTimer.Tick += new EventHandler(ConfettiTimer_Tick);
|
||||
@@ -60,38 +69,40 @@ class Program : Form
|
||||
{
|
||||
if (userGuess < numberToGuess)
|
||||
{
|
||||
resultLabel.Text = "Te laag! Probeer opnieuw.";
|
||||
resultLabel.Text = "Too low! Try again.";
|
||||
}
|
||||
else if (userGuess > numberToGuess)
|
||||
{
|
||||
resultLabel.Text = "Te hoog! Probeer opnieuw.";
|
||||
resultLabel.Text = "Too high! Try again.";
|
||||
}
|
||||
else
|
||||
{
|
||||
resultLabel.Text = "Gefeliciteerd! Je hebt het juiste getal geraden.";
|
||||
resultLabel.Text = "Congratulations! You guessed the correct number.";
|
||||
StartConfetti();
|
||||
restartButton.Visible = true;
|
||||
restartButton.Visible = true; // Show the restart button
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
resultLabel.Text = "Ongeldige invoer. Voer een getal in.";
|
||||
resultLabel.Text = "Invalid input. Please enter a number.";
|
||||
}
|
||||
}
|
||||
|
||||
private void RestartButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
// Reset the game
|
||||
numberToGuess = random.Next(1, 101);
|
||||
resultLabel.Text = "";
|
||||
inputBox.Text = "";
|
||||
confettiList.Clear();
|
||||
confettiTimer.Stop();
|
||||
restartButton.Visible = false;
|
||||
restartButton.Visible = false; // Hide the restart button
|
||||
this.Invalidate();
|
||||
}
|
||||
|
||||
private void StartConfetti()
|
||||
{
|
||||
// Initialize confetti
|
||||
confettiList.Clear();
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
@@ -102,6 +113,7 @@ class Program : Form
|
||||
|
||||
private void ConfettiTimer_Tick(object sender, EventArgs e)
|
||||
{
|
||||
// Update confetti positions
|
||||
for (int i = 0; i < confettiList.Count; i++)
|
||||
{
|
||||
confettiList[i].Update();
|
||||
@@ -112,6 +124,7 @@ class Program : Form
|
||||
protected override void OnPaint(PaintEventArgs e)
|
||||
{
|
||||
base.OnPaint(e);
|
||||
// Draw confetti
|
||||
foreach (var confetti in confettiList)
|
||||
{
|
||||
e.Graphics.FillEllipse(new SolidBrush(confetti.Color), confetti.Position.X, confetti.Position.Y, confetti.Size, confetti.Size);
|
||||
@@ -136,6 +149,7 @@ class Confetti
|
||||
|
||||
public Confetti(Random random, Size clientSize)
|
||||
{
|
||||
// Initialize confetti properties
|
||||
Position = new PointF(random.Next(clientSize.Width), random.Next(clientSize.Height));
|
||||
SpeedY = (float)(random.NextDouble() * 2 + 1);
|
||||
SpeedX = (float)(random.NextDouble() * 2 - 1);
|
||||
@@ -145,7 +159,8 @@ class Confetti
|
||||
|
||||
public void Update()
|
||||
{
|
||||
// Update confetti position and apply gravity
|
||||
Position = new PointF(Position.X + SpeedX, Position.Y + SpeedY);
|
||||
SpeedY += 0.1f;
|
||||
SpeedY += 0.1f; // gravity effect
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user