Add PHP scripts for fetching Pokémon data and update JavaScript to utilize new API endpoints

This commit is contained in:
vista-man
2025-03-21 10:10:56 +01:00
parent b5bc6d6f1c
commit 098bc60c3e
5 changed files with 224 additions and 676 deletions

47
pokedex/get_pokemon.php Normal file
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@@ -0,0 +1,47 @@
<?php
header('Content-Type: application/json');
$servername = "localhost";
$username = "root";
$password = "";
$dbname = "pokedex";
$conn = new mysqli($servername, $username, $password, $dbname);
if ($conn->connect_error) {
die("Connection failed: " . $conn->connect_error);
}
if (isset($_GET['id'])) {
$id = intval($_GET['id']);
$sql = "SELECT p.id, p.name, p.height, p.weight, p.base_experience, p.image_url, s.genus, s.flavor_text, s.growth_rate, s.base_happiness, s.capture_rate, s.gender_rate, GROUP_CONCAT(DISTINCT t.name) AS types, GROUP_CONCAT(DISTINCT a.name) AS abilities, GROUP_CONCAT(DISTINCT e.name) AS egg_groups, st.hp, st.attack, st.defense, st.sp_attack, st.sp_defense, st.speed
FROM pokemon p
LEFT JOIN species s ON p.id = s.pokemon_id
LEFT JOIN pokemon_types pt ON p.id = pt.pokemon_id
LEFT JOIN types t ON pt.type_id = t.id
LEFT JOIN pokemon_abilities pa ON p.id = pa.pokemon_id
LEFT JOIN abilities a ON pa.ability_id = a.id
LEFT JOIN pokemon_egg_groups peg ON p.id = peg.pokemon_id
LEFT JOIN egg_groups e ON peg.egg_group_id = e.id
LEFT JOIN stats st ON p.id = st.pokemon_id
WHERE p.id = $id
GROUP BY p.id";
$result = $conn->query($sql);
if ($result->num_rows > 0) {
$row = $result->fetch_assoc();
$row['types'] = explode(',', $row['types']);
$row['abilities'] = explode(',', $row['abilities']);
$row['egg_groups'] = explode(',', $row['egg_groups']);
echo json_encode($row);
} else {
echo json_encode([]);
}
} else {
echo json_encode(["error" => "No ID provided"]);
}
$conn->close();
?>

38
pokedex/get_pokemons.php Normal file
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@@ -0,0 +1,38 @@
<?php
header('Content-Type: application/json');
$servername = "localhost";
$username = "root";
$password = "";
$dbname = "pokedex";
$conn = new mysqli($servername, $username, $password, $dbname);
if ($conn->connect_error) {
die("Connection failed: " . $conn->connect_error);
}
$start = intval($_GET['start']);
$end = intval($_GET['end']);
$sql = "SELECT p.id, p.name, p.height, p.weight, p.image_url, GROUP_CONCAT(DISTINCT t.name) AS types
FROM pokemon p
LEFT JOIN pokemon_types pt ON p.id = pt.pokemon_id
LEFT JOIN types t ON pt.type_id = t.id
WHERE p.id BETWEEN $start AND $end
GROUP BY p.id";
$result = $conn->query($sql);
$pokemons = array();
if ($result->num_rows > 0) {
while($row = $result->fetch_assoc()) {
$row['types'] = explode(',', $row['types']);
$pokemons[] = $row;
}
}
echo json_encode($pokemons);
$conn->close();
?>

View File

@@ -1,5 +1,4 @@
const poke_container = document.getElementById("poke-container");
const pokemon_count = 1010;
const colors = {
fire: "#e03a3a",
grass: "#50C878",
@@ -66,40 +65,25 @@ const regions = {
const loader = document.querySelector(".lds-ring");
const fetchPokemons = async (region) => {
const { start, end } = regions[region];
loader.classList.add("ring-active");
for (let i = start; i <= end; i++) {
const pokemonName = i.toString();
const url = `https://pokeapi.co/api/v2/pokemon/${pokemonName}`;
let res = await fetch(url);
let data = await res.json();
loader.classList.remove('ring-active')
createPokemonCard(data);
setTimeout(() => {
}, "150");
const url = `http://localhost/pokedex/pokedex/get_pokemons.php?start=${start}&end=${end}`;
try {
const res = await fetch(url);
if (!res.ok) {
throw new Error(`HTTP error! status: ${res.status}`);
}
const data = await res.json();
loader.classList.remove('ring-active');
data.forEach(pokemon => createPokemonCard(pokemon));
} catch (error) {
console.error('Error fetching Pokémon data:', error);
}
};
const main_types = Object.keys(colors);
// const fetchPokemons = async () => {
// for (let i = 1; i <= pokemon_count; i++) {
// await getPokemon(i);
// }
// };
// const getPokemon = async (id) => {
// const url = `https://pokeapi.co/api/v2/pokemon/${id}`;
// const res = await fetch(url);
// const data = await res.json();
// console.log(data);
// createPokemonCard(data);
// };
const createPokemonCard = (pokemon) => {
const pokemonEl = document.createElement("div");
pokemonEl.classList.add("card");
pokemonEl.id = pokemon.id;
@@ -111,32 +95,14 @@ const createPokemonCard = (pokemon) => {
name = name;
}
const id = pokemon.id.toString().padStart(3, "0");
// const moves = [];
// try {
// for (let i = 0; i <= 1 ; i++) {
// moves.push(pokemon.moves[i].move.name);
// }
// console.log(moves);
// } catch (error) {
// console.log(error);
// }
let weight = pokemon.weight / 10 + "kg";
let height = pokemon.height / 10 + "m";
const poke_types = pokemon.types.map((type) => type.type.name);
const poke_types = pokemon.types;
const type = main_types.find((type) => poke_types.indexOf(type) > -1);
const color = colors[type];
let frontImg;
let backImg;
try{
frontImg = pokemon.sprites.front_default;
backImg = pokemon.sprites.back_default;
}
catch(err){
frontImg = "#";
backImg = "#";
}
const frontImg = pokemon.image_url;
pokemonEl.style.backgroundColor = color;
@@ -149,22 +115,16 @@ const createPokemonCard = (pokemon) => {
<span class="number">#${id}</span>
<h3 class="name">${name}</h3>
<div class="types">
${poke_types
.map(
(type) => `
${poke_types.map(type => `
<div class="poke__type__bg ${type}">
<img src="Icons/${type}.svg" alt="Type">
</div>
`
)
.join("")}
`).join("")}
</div>
</div>
<div class="back side">
<div class="img-container">
<img class="image" src="${
backImg == null ? frontImg : backImg
}" alt="${name}" />
<img class="image" src="${frontImg}" alt="${name}" />
<img class="background" src="./Icons/default/pokeball.svg" alt="pokeball">
</div>
<span class="number">#${id}</span>
@@ -175,15 +135,8 @@ const createPokemonCard = (pokemon) => {
</div>
`;
// <div class="moves">
// <div>${moves[0]}</div>
// <div>${moves[1]}</div>
// </div>
pokemonEl.innerHTML = pokemonInnerHTML;
// Add event listener to open new page on card click
pokemonEl.addEventListener("click", () => {
// Open new page with specific card details
window.open(`details.html?id=${id}`, "_self");
});
@@ -219,14 +172,12 @@ window.addEventListener("scroll", function () {
}
});
document
.getElementById("scrollToTopBtn")
.addEventListener("click", function () {
document.getElementById("scrollToTopBtn").addEventListener("click", function () {
window.scrollTo({
top: 0,
behavior: "smooth",
});
});
});
window.addEventListener("scroll", function () {
var scrollToDownBtn = document.getElementById("scrollToDownBtn");
@@ -237,57 +188,45 @@ window.addEventListener("scroll", function () {
}
});
document
.getElementById("scrollToDownBtn")
.addEventListener("click", function () {
document.getElementById("scrollToDownBtn").addEventListener("click", function () {
window.scrollTo({
top: 999999,
behavior: "smooth",
});
});
});
function search_pokemon() {
let input = document.getElementById("searchbar").value;
input = input.toLowerCase();
input = input.replace(/\s+/g, ""); // removing all spaces from search box
// storing all card along wiith details in variable
let x = document.getElementsByClassName("cardContainer");
for (i = 0; i < x.length; i++) {
// checking the name or type entered by user from search box if doesn't match than dont display the message
if (!x[i].innerHTML.toLowerCase().includes(input)) {
x[i].style.display = "none";
}
// checking the name or type entered by user from search box if doesn't match than dont display the pokemon card
else {
} else {
x[i].style.display = "block";
}
}
}
// dark mode enabled
const darkModeButton = document.getElementById("dark");
darkModeButton.addEventListener("click", () => {
let element = document.body;
element.classList.toggle("dark-mode");
document.body.classList.toggle("dark-mode");
const regions = document.querySelectorAll(".regionvalue");
console.log(regions);
regions.forEach(region => {
region.classList.toggle("dark-mode");
});
});
const darkModeIcon = document.getElementById("dark");
darkModeButton.addEventListener("click", () => {
document.body.classList.toggle("dark-mode");
darkModeIcon.classList.toggle("fa-toggle-on");
// You can add additional elements that need dark mode here
});
changeRegion();

View File

@@ -1,7 +1,6 @@
const params = new URLSearchParams(window.location.search);
const id = parseInt(params.get("id"));
// console.log(id);
const colors = {
fire: "#e03a3a",
grass: "#50C878",
@@ -24,244 +23,32 @@ const colors = {
};
const main_types = Object.keys(colors);
// const getPokeApi = async (url)=>{
// await fetch(url)
// .then(
// async response => {
// let isJson = response.headers.get('content-type')?.includes('application/json');
// let data = isJson ? await response.json() : null;
// // check for error response
// if (!response.ok) {
// // get error message from body or default to response status
// const error = (data && data.message) || response.status;
// return Promise.reject(error);
// }
// // element.innerHTML = JSON.stringify(data, null, 4);
// })
// .catch(error => {
// // element.parentElement.innerHTML = `Error: ${error}`;
// console.error('There was an error!', error);
// });
// }
const getType_data = async(url)=>{
let res = await fetch(url);
let data = await res.json();
return data;
}
const fetchPokemonDetails = async () => {
const url = `https://pokeapi.co/api/v2/pokemon/${id}/`;
const url2 = `https://pokeapi.co/api/v2/pokemon-species/${id}/`;
//changing the api so that the query is pokemon specific
// const url3 = `https://pokeapi.co/api/v2/type/${id}/`;
const url = `http://localhost/pokedex/pokedex/get_pokemon.php?id=${id}`;
const res = await fetch(url);
const res2 = await fetch(url2);
const data = await res.json();
const data2 = await res2.json();
// get the type of pokemon
let type_names = data.types.map((val, index)=>val.type.name)
// console.log(data.types);
let data3 = type_names.map( async (val) => {
return await getType_data(`https://pokeapi.co/api/v2/type/${val}/`)
})
// console.log(type_names);
const arr = [data, data2, data3];
await displayPokemonDetails(arr);
// console.log(arr);
displayPokemonDetails(data);
};
const displayPokemonDetails = async (pokemon) => {
const name = pokemon[0].name[0].toUpperCase() + pokemon[0].name.slice(1);
const japaneseName = pokemon[1].names[0].name;
const id = pokemon[0].id.toString().padStart(3, "0");
const imageSrc = pokemon[0].sprites.other.dream_world.front_default;
const imageSrc2 = pokemon[0].sprites.other["official-artwork"].front_default;
const poke_types = pokemon[0].types.map((type) => type.type.name);
const type = main_types.find((type) => poke_types.indexOf(type) > -1);
const displayPokemonDetails = (pokemon) => {
const name = pokemon.name;
const japaneseName = pokemon.japanese_name;
const id = pokemon.id.toString().padStart(3, "0");
const imageSrc = pokemon.image_url;
const poke_types = pokemon.types;
const type = poke_types[0];
const color = colors[type];
const hp = pokemon[0].stats[0].base_stat;
// const maxHp = hp * 2 + 204;
// const minHp = hp * 2 + 110;
const attack = pokemon[0].stats[1].base_stat;
// const maxAttack = Math.floor((attack * 2 + 99) * 1.1);
// const minAttack = Math.floor((attack * 2 + 5) * 0.9);
const spAttack = Math.floor(pokemon[0].stats[3].base_stat);
// const maxSpAttack = Math.floor((spAttack * 2 + 99) * 1.1);
// const minSpAttack = Math.floor((spAttack * 2 + 5) * 0.9);
const spDefense = Math.floor(pokemon[0].stats[4].base_stat);
// const maxSpDefense = Math.floor((spDefense * 2 + 99) * 1.1);
// const minSpDefense = Math.floor((spDefense * 2 + 5) * 0.9);
const defense = pokemon[0].stats[2].base_stat;
// const maxDefense = Math.floor((defense * 2 + 99) * 1.1);
// const minDefense = Math.floor((defense * 2 + 5) * 0.9);
const speed = pokemon[0].stats[5].base_stat;
// const maxSpeed = Math.floor((speed * 2 + 99) * 1.1);
// const minSpeed = Math.floor((speed * 2 + 5) * 0.9);
const hp = pokemon.stats?.hp || 0;
const attack = pokemon.stats?.attack || 0;
const spAttack = pokemon.stats?.sp_attack || 0;
const spDefense = pokemon.stats?.sp_defense || 0;
const defense = pokemon.stats?.defense || 0;
const speed = pokemon.stats?.speed || 0;
const abilities = pokemon[0].abilities.map((ability) => ability.ability.name);
const eggGroups = pokemon[1].egg_groups.map((group) => group.name);
// const moves = pokemon[0].moves.map((move) => move.move.name);
const abilities = pokemon.abilities;
const eggGroups = pokemon.egg_groups;
document.body.style.backgroundColor = color;
const evolutionChainUrl = pokemon[1].evolution_chain.url;
const resEvolutionChain = await fetch(evolutionChainUrl);
const evolutionChainData = await resEvolutionChain.json();
// console.log(evolutionChainData);
const varieties = pokemon[1].varieties
.map((variety) => {
if (variety.is_default === true) {
return null; // or return undefined;
}
return variety.pokemon;
})
.filter((item) => item !== null); // Remove null items from the array
// console.log(varieties);
const resVarieties = await Promise.all(
varieties.map((variety) => fetch(variety.url))
);
const varietiesData = await Promise.all(
resVarieties.map((res) => res.json())
);
// console.log(varietiesData);
let tab3 = document.getElementById("tab_3");
tab3.innerHTML = `
<div class="evolution">
</div>
<div class="varieties">
</div>
`;
const displayVarieties = (varietiesData) => {
const container = document.querySelector(".varieties");
container.innerHTML = "";
varietiesData.forEach((variety) => {
const pokemonName = variety.name;
const imgUrl = variety.sprites.other["official-artwork"].front_default;
const pokemonDiv = document.createElement("div");
pokemonDiv.classList.add("varieties__pokemon");
const nameElement = document.createElement("h1");
nameElement.textContent = pokemonName;
pokemonDiv.appendChild(nameElement);
const imageElement = document.createElement("img");
imageElement.src = imgUrl;
pokemonDiv.appendChild(imageElement);
container.appendChild(pokemonDiv);
});
};
displayVarieties(varietiesData);
const displayEvolutionChain = (evolutionChainData) => {
const container = document.querySelector(".evolution");
container.innerHTML = "";
const chain = evolutionChainData.chain;
displayEvolutionRecursive(chain, container);
};
const displayEvolutionRecursive = (chain, container) => {
try{
const pokemonName = chain.species.name;
const imgUrl = `https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/other/official-artwork/${getPokemonIdFromURL(
chain.species.url
)}.png`;
const EvolutionId = getPokemonIdFromURL(chain.species.url);
const pokemonDiv = document.createElement("div");
pokemonDiv.classList.add("evolution__pokemon");
const iconDiv = document.createElement("div");
const nameElement = document.createElement("h1");
nameElement.textContent = pokemonName;
pokemonDiv.appendChild(nameElement);
const imageElement = document.createElement("img");
imageElement.src = imgUrl;
pokemonDiv.appendChild(imageElement);
imageElement.addEventListener("click", () => {
window.location.href = `details.html?id=${EvolutionId}}`;
});
if (chain.evolves_to.length > 0) {
const arrowIndicator = document.createElement("i");
arrowIndicator.classList.add(
"fa-solid",
"fa-caret-right",
"fa-2x",
"fa-beat"
);
iconDiv.appendChild(arrowIndicator);
}
container.appendChild(pokemonDiv);
container.appendChild(iconDiv);
if (chain.evolves_to.length > 0) {
const evolutionData = chain.evolves_to[0];
displayEvolutionRecursive(evolutionData, container);
}
}
catch(err){
console.log(err);
}
};
function getPokemonIdFromURL(url) {
const parts = url.split("/");
return parts[parts.length - 2];
}
displayEvolutionChain(evolutionChainData);
if(pokemon[2] != null){
var weakTypesString='';
var strongTypesString='';
pokemon[2].map(async (val)=>{
val.then((res)=>{
// console.log(res);
let weakTypes=[res.damage_relations.no_damage_to.map((type)=>{
return `<img src="./Icons/${type.name}.svg" alt="test images" class="${type.name} poke_type_bg"></img>`
})]
// var weakTypesString='';
for(let i in weakTypes){
weakTypesString += weakTypes[i];
}
let strongTypes=[res.damage_relations.double_damage_to.map((type)=>{
return `<img src="./Icons/${type.name}.svg" alt="test images" class="${type.name} poke_type_bg"></img>`
})]
// var strongTypesString='';
for(let i in strongTypes){
strongTypesString += strongTypes[i];
}
let tab2 = document.getElementById("tab_2");
tab2.innerHTML = `
@@ -271,277 +58,53 @@ const displayPokemonDetails = async (pokemon) => {
<span> Health:</span>
<span>${hp}</span>
</div>
<meter id="hp"
style="content: 'HP';"
min="0" max="255"
low="70" high="120" optimum="150"
value="${hp}">
</meter>
<meter id="hp" min="0" max="255" low="70" high="120" optimum="150" value="${hp}"></meter>
</div>
<div class="stat">
<div>
<span> Attack:</span>
<span>${attack}</span>
</div>
<meter id="attack"
min="0" max="255"
low="70" high="120" optimum="150"
value="${attack}">
</meter>
<meter id="attack" min="0" max="255" low="70" high="120" optimum="150" value="${attack}"></meter>
</div>
<div class="stat">
<div>
<span> Defense:</span>
<span>${defense}</span>
</div>
<meter id="defense"
min="0" max="255"
low="70" high="120" optimum="150"
value="${defense}">
</meter>
<meter id="defense" min="0" max="255" low="70" high="120" optimum="150" value="${defense}"></meter>
</div>
<div class="stat">
<div>
<span> Sp. Atk:</span>
<span>${spAttack}</span>
</div>
<meter id="spattack"
min="0" max="255"
low="70" high="120" optimum="150"
value="${spAttack}">
</meter>
<meter id="spattack" min="0" max="255" low="70" high="120" optimum="150" value="${spAttack}"></meter>
</div>
<div class="stat">
<div>
<span> Sp. Def:</span>
<span>${spDefense}</span>
</div>
<meter id="spdefense"
min="0" max="255"
low="70" high="120" optimum="150"
value="${spDefense}">
</meter>
<meter id="spdefense" min="0" max="255" low="70" high="120" optimum="150" value="${spDefense}"></meter>
</div>
<div class="stat">
<div>
<span>Speed:</span>
<span>${speed}</span>
</div>
<meter id="speed"
min="0" max="255"
low="70" high="120" optimum="150"
value="${speed}">
</meter>
<meter id="speed" min="0" max="255" low="70" high="120" optimum="150" value="${speed}"></meter>
</div>
<div class="stat">
<div>
<span> Total:</span>
<span>${speed + hp + attack + defense + spAttack + spDefense}</span>
</div>
<meter id="total"
min="0" max="1530"
low="500" high="720" optimum="1000"
value="${speed + hp + attack + defense + spAttack + spDefense}">
</meter>
</div>
<div class="statTypes">
<div class="statTypeText">
<div>
Weak Against
</div>
</div>
<div class="statIconHolder">
${weakTypesString==""?'None':weakTypesString}
</div>
</div>
<div class="statTypes">
<div class="statTypeText">
<span>
Strong Against
</span>
</div>
<div class="statIconHolder">
${strongTypesString==""?'None':strongTypesString}
<meter id="total" min="0" max="1530" low="500" high="720" optimum="1000" value="${speed + hp + attack + defense + spAttack + spDefense}"></meter>
</div>
</div>
`;
})
})
// let weakTypes=[...pokemon[2].damage_relations.no_damage_to.map((type)=>{
// return `<img src="./Icons/${type.name}.svg" alt="test images" class="${type.name} poke_type_bg"></img>`
// })]
// var weakTypesString='';
// for(let i in weakTypes){
// weakTypesString=weakTypesString+weakTypes[i];
// }
// let strongTypes=[...pokemon[2].damage_relations.double_damage_to.map((type)=>{
// return `<img src="./Icons/${type.name}.svg" alt="test images" class="${type.name} poke_type_bg"></img>`
// })]
// var strongTypesString='';
// for(let i in strongTypes){
// strongTypesString=strongTypesString+strongTypes[i];
// }
// let tab2 = document.getElementById("tab_2");
// tab2.innerHTML = `
// <div class="stats">
// <div class="stat">
// <div>
// <span> Health:</span>
// <span>${hp}</span>
// </div>
// <meter id="hp"
// style="content: 'HP';"
// min="0" max="255"
// low="70" high="120" optimum="150"
// value="${hp}">
// </meter>
// </div>
// <div class="stat">
// <div>
// <span> Attack:</span>
// <span>${attack}</span>
// </div>
// <meter id="attack"
// min="0" max="255"
// low="70" high="120" optimum="150"
// value="${attack}">
// </meter>
// </div>
// <div class="stat">
// <div>
// <span> Defense:</span>
// <span>${defense}</span>
// </div>
// <meter id="defense"
// min="0" max="255"
// low="70" high="120" optimum="150"
// value="${defense}">
// </meter>
// </div>
// <div class="stat">
// <div>
// <span> Sp. Atk:</span>
// <span>${spAttack}</span>
// </div>
// <meter id="spattack"
// min="0" max="255"
// low="70" high="120" optimum="150"
// value="${spAttack}">
// </meter>
// </div>
// <div class="stat">
// <div>
// <span> Sp. Def:</span>
// <span>${spDefense}</span>
// </div>
// <meter id="spdefense"
// min="0" max="255"
// low="70" high="120" optimum="150"
// value="${spDefense}">
// </meter>
// </div>
// <div class="stat">
// <div>
// <span>Speed:</span>
// <span>${speed}</span>
// </div>
// <meter id="speed"
// min="0" max="255"
// low="70" high="120" optimum="150"
// value="${speed}">
// </meter>
// </div>
// <div class="stat">
// <div>
// <span> Total:</span>
// <span>${speed + hp + attack + defense + spAttack + spDefense}</span>
// </div>
// <meter id="total"
// min="0" max="1530"
// low="500" high="720" optimum="1000"
// value="${speed + hp + attack + defense + spAttack + spDefense}">
// </meter>
// </div>
// <div class="statTypes">
// <div class="statTypeText">
// <div>
// Weak Against
// </div>
// </div>
// <div class="statIconHolder">
// ${weakTypesString==""?'None':weakTypesString}
// </div>
// </div>
// <div class="statTypes">
// <div class="statTypeText">
// <span>
// Strong Against
// </span>
// </div>
// <div class="statIconHolder">
// ${strongTypesString==""?'None':strongTypesString}
// </div>
// </div>
// `;
}
else{
console.log(pokemon[2])
}
let pokemonDetailsEl = document.getElementById("pokemon-details");
pokemonDetailsEl.innerHTML = `
<div class="btn">
@@ -551,42 +114,18 @@ const displayPokemonDetails = async (pokemon) => {
<div class="names">
<div class="japaneseName">${japaneseName}</div>
<div class="name">${name}</div>
</div>
<div class="top">
<div class="image">
<img class="imgFront" src="${
imageSrc == null ? imageSrc2 : imageSrc
}" alt="${name}">
<img class="imgFront" src="${imageSrc}" alt="${name}">
<img class="imgBack" src="./Icons/default/pokeball.svg" alt="pokeball">
</div>
</div>
`;
const desiredLanguage = "en";
let overview = "Sorry, no description available.";
let genus = "Sorry, no description available.";
for (const entry of pokemon[1].flavor_text_entries) {
if (entry.language.name === desiredLanguage) {
// Replace "\f" with a space in the flavor text
overview = entry.flavor_text.replace("\f", " ");
break; // Stop the loop once we find the English flavor text
}
}
for (const entry of pokemon[1].genera) {
if (entry.language.name === desiredLanguage) {
genus = entry.genus;
break;
}
}
const height = pokemon[0].height / 10 + "m";
const weight = pokemon[0].weight / 10 + "kg";
const genderRate = pokemon[1].gender_rate;
const height = pokemon.height / 10 + "m";
const weight = pokemon.weight / 10 + "kg";
const genderRate = pokemon.gender_rate;
let male = "";
let female = "";
if (genderRate === -1) {
@@ -602,50 +141,38 @@ const displayPokemonDetails = async (pokemon) => {
female = (genderRate / 8) * 100 + "%";
male = 100 - (genderRate / 8) * 100 + "%";
}
const friendship = pokemon[1].base_happiness;
const catchRate = pokemon[1].capture_rate;
const friendship = pokemon.base_happiness;
const catchRate = pokemon.capture_rate;
let tab1 = document.getElementById("tab_1");
tab1.innerHTML = `
<div>
<div class="overview">
<p><span class="genus">${genus}</span><br>${overview}</p>
<p><span class="genus">${pokemon.genus}</span><br>${pokemon.flavor_text}</p>
<div class="heightWeight">
<span>Height:<br><b>${height}</b></span>
<span>Weight:<br><b>${weight}</b></span>
</div>
<div class="types">
${poke_types
.map(
(type) => `
${poke_types.map(type => `
<div class="poke__type__bg ${type}">
<img src="Icons/${type}.svg" alt="Type">
</div>
`
)
.join("")}
`).join("")}
</div>
</div>
<div class="about">
<div>Id: <b class="id">#${id}</b></div>
<div>Gender: <b><i class="fa-solid fa-mars" style="color: #1f71ff;"></i>${male} <i class="fa-solid fa-venus" style="color: #ff5c74;"></i>${female}</b></div>
<span>Abilities: <b>${abilities.join(", ")}</b></span>
<span>Catch Rate: <b>${catchRate} (${((catchRate / 255) * 100).toFixed(
2
)}% chance)</b></span>
<span>Base Friendship: <b>${friendship} (${
friendship < 50 ? "lower" : friendship < 100 ? "normal" : "higher"
})</b></span>
<span>Base Exp: <b>${pokemon[0].base_experience}</b></span>
<span>Growth Rate: <b>${pokemon[1].growth_rate.name}</b></span>
<span>Catch Rate: <b>${catchRate} (${((catchRate / 255) * 100).toFixed(2)}% chance)</b></span>
<span>Base Friendship: <b>${friendship} (${friendship < 50 ? "lower" : friendship < 100 ? "normal" : "higher"})</b></span>
<span>Base Exp: <b>${pokemon.base_experience}</b></span>
<span>Growth Rate: <b>${pokemon.growth_rate}</b></span>
<span>Egg Groups: <b>${eggGroups.join(", ")}</b></span>
</div>
`;
</div>
`;
};
const tabs = document.querySelectorAll("[data-tab-value]");

View File

@@ -463,9 +463,6 @@ a {
#regionSelect::-webkit-scrollbar {
display: none;
}
#regionSelect::-moz-scrollbar {
display: none;
}
#regionSelect span {
background-color: rgba(46, 46, 46, 0.1);
@@ -605,7 +602,7 @@ a {
.dark-mode #regionSelect span {
border: 1px solid #ccc;
}
relative
.dark-mode #regionSelect span:hover{
color: black;
background-color: #ead51d;