mirror of
https://github.com/Alvin-Zilverstand/ict-algemeen-opdrachten.git
synced 2026-03-06 02:57:05 +01:00
169 lines
5.2 KiB
C#
169 lines
5.2 KiB
C#
using System;
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using System.Drawing;
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using System.Windows.Forms;
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using System.Collections.Generic;
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class Program : Form
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{
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private Random random = new Random();
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private int numberToGuess;
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private TextBox inputBox;
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private Label resultLabel;
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private Button guessButton;
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private Button restartButton;
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private System.Windows.Forms.Timer confettiTimer;
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private List<Confetti> confettiList = new List<Confetti>();
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public Program()
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{
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// Initialiseer het te raden getal
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numberToGuess = random.Next(1, 101);
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// Stel het formulier in
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this.Text = "Gokspel";
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this.Size = new System.Drawing.Size(300, 200);
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// Maak en voeg het promptlabel toe
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Label promptLabel = new Label();
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promptLabel.Text = "Raad het getal tussen 1 en 100:";
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promptLabel.Location = new System.Drawing.Point(10, 20);
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promptLabel.AutoSize = true;
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this.Controls.Add(promptLabel);
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// Maak en voeg het invoervak toe
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inputBox = new TextBox();
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inputBox.Location = new System.Drawing.Point(10, 50);
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this.Controls.Add(inputBox);
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// Maak en voeg de gokknop toe
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guessButton = new Button();
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guessButton.Text = "Gok";
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guessButton.Location = new System.Drawing.Point(10, 80);
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guessButton.Click += new EventHandler(GuessButton_Click);
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this.Controls.Add(guessButton);
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// Maak en voeg het resultaatlabel toe
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resultLabel = new Label();
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resultLabel.Location = new System.Drawing.Point(10, 110);
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resultLabel.AutoSize = true;
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this.Controls.Add(resultLabel);
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// Maak en voeg de herstartknop toe (aanvankelijk verborgen)
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restartButton = new Button();
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restartButton.Text = "Opnieuw";
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restartButton.Location = new System.Drawing.Point(10, 140);
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restartButton.Click += new EventHandler(RestartButton_Click);
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restartButton.Visible = false;
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this.Controls.Add(restartButton);
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// Stel de confetti-timer in
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confettiTimer = new System.Windows.Forms.Timer();
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confettiTimer.Interval = 30;
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confettiTimer.Tick += new EventHandler(ConfettiTimer_Tick);
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}
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private void GuessButton_Click(object sender, EventArgs e)
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{
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// Verwerk de gok van de gebruiker
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int userGuess;
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if (int.TryParse(inputBox.Text, out userGuess))
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{
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if (userGuess < numberToGuess)
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{
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resultLabel.Text = "Te laag! Probeer opnieuw.";
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}
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else if (userGuess > numberToGuess)
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{
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resultLabel.Text = "Te hoog! Probeer opnieuw.";
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}
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else
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{
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resultLabel.Text = "Gefeliciteerd! Je hebt het juiste getal geraden.";
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StartConfetti();
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restartButton.Visible = true; // Toon de herstartknop
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}
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}
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else
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{
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resultLabel.Text = "Ongeldige invoer. Voer een getal in.";
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}
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}
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private void RestartButton_Click(object sender, EventArgs e)
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{
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// Reset het spel
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numberToGuess = random.Next(1, 101);
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resultLabel.Text = "";
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inputBox.Text = "";
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confettiList.Clear();
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confettiTimer.Stop();
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restartButton.Visible = false; // Verberg de herstartknop
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this.Invalidate();
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}
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private void StartConfetti()
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{
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// Initialiseer confetti
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confettiList.Clear();
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for (int i = 0; i < 100; i++)
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{
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confettiList.Add(new Confetti(random, this.ClientSize));
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}
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confettiTimer.Start();
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}
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private void ConfettiTimer_Tick(object sender, EventArgs e)
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{
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// Update de posities van de confetti
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for (int i = 0; i < confettiList.Count; i++)
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{
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confettiList[i].Update();
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}
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this.Invalidate();
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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// Teken de confetti
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foreach (var confetti in confettiList)
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{
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e.Graphics.FillEllipse(new SolidBrush(confetti.Color), confetti.Position.X, confetti.Position.Y, confetti.Size, confetti.Size);
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}
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}
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[STAThread]
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static void Main()
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{
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// Start de applicatie
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Application.EnableVisualStyles();
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Application.Run(new Program());
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}
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}
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class Confetti
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{
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public Point Position;
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public float SpeedY;
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public float SpeedX;
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public float Size;
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public Color Color;
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public Confetti(Random random, Size clientSize)
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{
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// Initialiseer de eigenschappen van de confetti
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Position = new Point(random.Next(clientSize.Width), random.Next(clientSize.Height));
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SpeedY = (float)(random.NextDouble() * 2 + 1);
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SpeedX = (float)(random.NextDouble() * 2 - 1);
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Size = random.Next(5, 10);
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Color = Color.FromArgb(random.Next(256), random.Next(256), random.Next(256));
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}
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public void Update()
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{
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// Update de positie van de confetti en pas zwaartekracht toe
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Position = new Point((int)(Position.X + SpeedX), (int)(Position.Y + SpeedY));
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SpeedY += 0.1f; // zwaartekracht effect
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}
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}
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